G12 Nas Structure v2

G12 Nas Structure v2

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更新日期:2022-02-24分类标签: 语言:中文平台:没限制

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G12 Nas Structure v2

//+——————————————————————+
//| shved_supply_and_demand.mq4 |
//+——————————————————————+
#property copyright “Shved”
#property link “http://ruforum_mt5_com/members/11434-shved”
#property description “edited by eevviill”
#property description “on-off zones,build 600+,nearest zones in buffers”

#property indicator_chart_window
#property indicator_buffers 8
#property indicator_color1 Red
#property indicator_color2 Red
#property indicator_color3 DodgerBlue
#property indicator_color4 DodgerBlue

extern int BackLimit=1000;

extern string pus1=”/////////////////////////////////////////////////”;
extern bool zone_show_weak=true;
extern bool zone_show_untested = true;
extern bool zone_show_turncoat = false;
extern double zone_fuzzfactor=0.75;

extern string pus2=”/////////////////////////////////////////////////”;
extern bool fractals_show=false;
extern double fractal_fast_factor = 3.0;
extern double fractal_slow_factor = 6.0;
extern bool SetGlobals=true;

extern string pus3=”/////////////////////////////////////////////////”;
extern bool zone_solid=true;
extern int zone_linewidth=1;
extern int zone_style=0;
extern bool zone_show_info=true;
extern int zone_label_shift=4;
extern bool zone_merge=true;
extern bool zone_extend=true;

extern string pus4=”/////////////////////////////////////////////////”;
extern bool zone_show_alerts = false;
extern bool zone_alert_popups = true;
extern bool zone_alert_sounds = true;
extern int zone_alert_waitseconds=300;

extern string pus5=”/////////////////////////////////////////////////”;
extern int Text_size=8;
extern string Text_font = “Courier New”;
extern color Text_color = White;
extern string sup_name = “Sup”;
extern string res_name = “Res”;
extern string test_name= “Retests”;
extern color color_support_weak = DarkSlateGray;
extern color color_support_untested = SeaGreen;
extern color color_support_verified = Green;
extern color color_support_proven = LimeGreen;
extern color color_support_turncoat = OliveDrab;
extern color color_resist_weak = Indigo;
extern color color_resist_untested = Orchid;
extern color color_resist_verified = Crimson;
extern color color_resist_proven = Red;
extern color color_resist_turncoat = DarkOrange;

double FastDnPts[],FastUpPts[];
double SlowDnPts[],SlowUpPts[];

double zone_hi[1000],zone_lo[1000];
int zone_start[1000],zone_hits[1000],zone_type[1000],zone_strength[1000],zone_count=0;
bool zone_turn[1000];

#define ZONE_SUPPORT 1
#define ZONE_RESIST 2

#define ZONE_WEAK 0
#define ZONE_TURNCOAT 1
#define ZONE_UNTESTED 2
#define ZONE_VERIFIED 3
#define ZONE_PROVEN 4

#define UP_POINT 1
#define DN_POINT -1

int time_offset=0;

double ner_lo_zone_P1[];
double ner_lo_zone_P2[];
double ner_hi_zone_P1[];
double ner_hi_zone_P2[];
//+——————————————————————+
//| |
//+——————————————————————+
int init()
{
IndicatorBuffers(4);

SetIndexBuffer(0,SlowDnPts);
SetIndexBuffer(1,SlowUpPts);
SetIndexBuffer(2,FastDnPts);
SetIndexBuffer(3,FastUpPts);

if(fractals_show==true)
{
SetIndexStyle(0,DRAW_ARROW,0,3);
SetIndexStyle(1,DRAW_ARROW,0,3);
SetIndexStyle(2,DRAW_ARROW,0,1);
SetIndexStyle(3,DRAW_ARROW,0,1);
SetIndexArrow(0,218);
SetIndexArrow(1,217);
SetIndexArrow(2,218);
SetIndexArrow(3,217);
}
else
{
SetIndexStyle(0,DRAW_NONE);
SetIndexStyle(1,DRAW_NONE);
SetIndexStyle(2,DRAW_NONE);
SetIndexStyle(3,DRAW_NONE);
}

SetIndexBuffer(4,ner_hi_zone_P1);
SetIndexBuffer(5,ner_hi_zone_P2);
SetIndexBuffer(6,ner_lo_zone_P1);
SetIndexBuffer(7,ner_lo_zone_P2);

SetIndexStyle(4,DRAW_NONE);
SetIndexStyle(5,DRAW_NONE);
SetIndexStyle(6,DRAW_NONE);
SetIndexStyle(7,DRAW_NONE);

SetIndexLabel(4,”ner up zone P1″);
SetIndexLabel(5,”ner up zone P2″);
SetIndexLabel(6,”ner dn zone P1″);
SetIndexLabel(7,”ner dn zone P2″);

IndicatorDigits(Digits);

return(0);
}
//+——————————————————————+
//| |
//+——————————————————————+
int deinit()
{
DeleteZones();
DeleteGlobalVars();
return(0);
}
//+——————————————————————+
//| |
//+——————————————————————+
int start()
{
if(NewBar()==true)
{
int old_zone_count=zone_count;

FastFractals();
SlowFractals();
DeleteZones();
FindZones();
DrawZones();
if(zone_count<old_zone_count)
DeleteOldGlobalVars(old_zone_count);
}

if(zone_show_info==true)
{
for(int i=0; i<zone_count; i++)
{
string lbl;
if(zone_strength[i]==ZONE_PROVEN)
lbl=”Proven”;
else if(zone_strength[i]==ZONE_VERIFIED)
lbl=”Verified”;
else if(zone_strength[i]==ZONE_UNTESTED)
lbl=”Untested”;
else if(zone_strength[i]==ZONE_TURNCOAT)
lbl=”Turncoat”;
else
lbl=”Weak”;

if(zone_type[i]==ZONE_SUPPORT)
lbl=lbl+” “+sup_name;
else
lbl=lbl+” “+res_name;

if(zone_hits[i]>0 && zone_strength[i]>ZONE_UNTESTED)
{
if(zone_hits[i]==1)
lbl=lbl+”, “+test_name+”=”+zone_hits[i];
else
lbl=lbl+”, “+test_name+”=”+zone_hits[i];
}

int adjust_hpos;
int wbpc=WindowBarsPerChart();
int k=Period()*60+(20+StringLen(lbl));

if(wbpc<80)
adjust_hpos=Time[0]+k*4;
else if(wbpc<125)
adjust_hpos=Time[0]+k*8;
else if(wbpc<250)
adjust_hpos=Time[0]+k*15;
else if(wbpc<480)
adjust_hpos=Time[0]+k*29;
else if(wbpc<950)
adjust_hpos=Time[0]+k*58;
else
adjust_hpos=Time[0]+k*115;

//

int shift=k*zone_label_shift;
double vpos=zone_hi[i]-(zone_hi[i]-zone_lo[i])/2;

if(zone_strength[i]==ZONE_WEAK && zone_show_weak==false)
continue;
if(zone_strength[i]==ZONE_UNTESTED && zone_show_untested==false)
continue;
if(zone_strength[i]==ZONE_TURNCOAT && zone_show_turncoat==false)
continue;

string s=”SSSR#”+i+”LBL”;
ObjectCreate(s,OBJ_TEXT,0,0,0);
ObjectSet(s,OBJPROP_TIME1,adjust_hpos+shift);
ObjectSet(s,OBJPROP_PRICE1,vpos);
ObjectSetText(s,StringRightPad(lbl,36,” “),Text_size,Text_font,Text_color);
}
}

CheckAlerts();

return(0);
}
//+——————————————————————+
//| |
//+——————————————————————+
void CheckAlerts()
{
static int lastalert=0;

if(zone_show_alerts==false)
return;

if(Time[0]-lastalert>zone_alert_waitseconds)
if(CheckEntryAlerts()==true)
lastalert=Time[0];
}
//+——————————————————————+
//| |
//+——————————————————————+
bool CheckEntryAlerts()
{
// check for entries
for(int i=0; i<zone_count; i++)
{
if(Close[0]>=zone_lo[i] && Close[0]<zone_hi[i])
{
if(zone_show_alerts==true)
{
if(zone_alert_popups==true)
{
if(zone_type[i]==ZONE_SUPPORT)
Alert(Symbol()+TimeFrameToString(Period())+”: Support Zone Entered”);
else
Alert(Symbol()+TimeFrameToString(Period())+”: Resistance Zone Entered”);
}

if(zone_alert_sounds==true)
PlaySound(“alert_wav”);
}

return(true);
}
}

return(false);
}
//+——————————————————————+
//| |
//+——————————————————————+
void DeleteGlobalVars()
{
if(SetGlobals==false)
return;

GlobalVariableDel(“SSSR_Count_”+Symbol()+Period());
GlobalVariableDel(“SSSR_Updated_”+Symbol()+Period());

int old_count=zone_count;
zone_count=0;
DeleteOldGlobalVars(old_count);
}
//+——————————————————————+
//| |
//+——————————————————————+
void DeleteOldGlobalVars(int old_count)
{
if(SetGlobals==false)
return;

for(int i=zone_count; i<old_count; i++)
{
GlobalVariableDel(“SSSR_HI_”+Symbol()+Period()+i);
GlobalVariableDel(“SSSR_LO_”+Symbol()+Period()+i);
GlobalVariableDel(“SSSR_HITS_”+Symbol()+Period()+i);
GlobalVariableDel(“SSSR_STRENGTH_”+Symbol()+Period()+i);
GlobalVariableDel(“SSSR_AGE_”+Symbol()+Period()+i);
}
}
//+——————————————————————+
//| |
//+——————————————————————+
void FindZones()
{
int i,j,shift,bustcount=0,testcount=0;
double hival,loval;
bool turned=false,hasturned=false;

double temp_hi[1000],temp_lo[1000];
int temp_start[1000],temp_hits[1000],temp_strength[1000],temp_count=0;
bool temp_turn[1000],temp_merge[1000];
int merge1[1000],merge2[1000],merge_count=0;

// iterate through zones from oldest to youngest (ignore recent 5 bars),
// finding those that have survived through to the present___
for(shift=MathMin(Bars-1,BackLimit); shift>5; shift–)
{
double atr= iATR(NULL,0,7,shift);
double fu = atr/2 * zone_fuzzfactor;
bool isWeak;
bool touchOk= false;
bool isBust = false;

if(FastUpPts[shift]>0.001)
{
// a zigzag high point
isWeak=true;
if(SlowUpPts[shift]>0.001)
isWeak=false;

hival=High[shift];
if(zone_extend==true)
hival+=fu;

loval=MathMax(MathMin(Close[shift],High[shift]-fu),High[shift]-fu*2);
turned=false;
hasturned=false;
isBust=false;

bustcount = 0;
testcount = 0;

for(i=shift-1; i>=0; i–)
{
if((turned==false && FastUpPts[i]>=loval && FastUpPts[i]<=hival) ||
(turned==true && FastDnPts[i]<=hival && FastDnPts[i]>=loval))
{
// Potential touch, just make sure its been 10+candles since the prev one
touchOk=true;
for(j=i+1; j<i+11; j++)
{
if((turned==false && FastUpPts[j]>=loval && FastUpPts[j]<=hival) ||
(turned==true && FastDnPts[j]<=hival && FastDnPts[j]>=loval))
{
touchOk=false;
break;
}
}

if(touchOk==true)
{
// we have a touch_ If its been busted once, remove bustcount
// as we know this level is still valid & has just switched sides
bustcount=0;
testcount++;
}
}

if((turned==false && High[i]>hival) ||
(turned==true && Low[i]<loval))
{
// this level has been busted at least once
bustcount++;

if(bustcount>1 || isWeak==true)
{
// busted twice or more
isBust=true;
break;
}

if(turned == true)
turned = false;
else if(turned==false)
turned=true;

hasturned=true;

// forget previous hits
testcount=0;
}
}

if(isBust==false)
{
// level is still valid, add to our list
temp_hi[temp_count] = hival;
temp_lo[temp_count] = loval;
temp_turn[temp_count] = hasturned;
temp_hits[temp_count] = testcount;
temp_start[temp_count] = shift;
temp_merge[temp_count] = false;

if(testcount>3)
temp_strength[temp_count]=ZONE_PROVEN;
else if(testcount>0)
temp_strength[temp_count]=ZONE_VERIFIED;
else if(hasturned==true)
temp_strength[temp_count]=ZONE_TURNCOAT;
else if(isWeak==false)
temp_strength[temp_count]=ZONE_UNTESTED;
else
temp_strength[temp_count]=ZONE_WEAK;

temp_count++;
}
}
else if(FastDnPts[shift]>0.001)
{
// a zigzag low point
isWeak=true;
if(SlowDnPts[shift]>0.001)
isWeak=false;

loval=Low[shift];
if(zone_extend==true)
loval-=fu;

hival=MathMin(MathMax(Close[shift],Low[shift]+fu),Low[shift]+fu*2);
turned=false;
hasturned=false;

bustcount = 0;
testcount = 0;
isBust=false;

for(i=shift-1; i>=0; i–)
{
if((turned==true && FastUpPts[i]>=loval && FastUpPts[i]<=hival) ||
(turned==false && FastDnPts[i]<=hival && FastDnPts[i]>=loval))
{
// Potential touch, just make sure its been 10+candles since the prev one
touchOk=true;
for(j=i+1; j<i+11; j++)
{
if((turned==true && FastUpPts[j]>=loval && FastUpPts[j]<=hival) ||
(turned==false && FastDnPts[j]<=hival && FastDnPts[j]>=loval))
{
touchOk=false;
break;
}
}

if(touchOk==true)
{
// we have a touch_ If its been busted once, remove bustcount
// as we know this level is still valid & has just switched sides
bustcount=0;
testcount++;
}
}

if((turned==true && High[i]>hival) ||
(turned==false && Low[i]<loval))
{
// this level has been busted at least once
bustcount++;

if(bustcount>1 || isWeak==true)
{
// busted twice or more
isBust=true;
break;
}

if(turned == true)
turned = false;
else if(turned==false)
turned=true;

hasturned=true;

// forget previous hits
testcount=0;
}
}

if(isBust==false)
{
// level is still valid, add to our list
temp_hi[temp_count] = hival;
temp_lo[temp_count] = loval;
temp_turn[temp_count] = hasturned;
temp_hits[temp_count] = testcount;
temp_start[temp_count] = shift;
temp_merge[temp_count] = false;

if(testcount>3)
temp_strength[temp_count]=ZONE_PROVEN;
else if(testcount>0)
temp_strength[temp_count]=ZONE_VERIFIED;
else if(hasturned==true)
temp_strength[temp_count]=ZONE_TURNCOAT;
else if(isWeak==false)
temp_strength[temp_count]=ZONE_UNTESTED;
else
temp_strength[temp_count]=ZONE_WEAK;

temp_count++;
}
}
}

// look for overlapping zones___
if(zone_merge==true)
{
merge_count=1;
int iterations=0;
while(merge_count>0 && iterations<3)
{
merge_count=0;
iterations++;

for(i=0; i<temp_count; i++)
temp_merge[i]=false;

for(i=0; i<temp_count-1; i++)
{
if(temp_hits[i]==-1 || temp_merge[j]==true)
continue;

for(j=i+1; j<temp_count; j++)
{
if(temp_hits[j]==-1 || temp_merge[j]==true)
continue;

if((temp_hi[i]>=temp_lo[j] && temp_hi[i]<=temp_hi[j]) ||
(temp_lo[i] <= temp_hi[j] && temp_lo[i] >= temp_lo[j]) ||
(temp_hi[j] >= temp_lo[i] && temp_hi[j] <= temp_hi[i]) ||
(temp_lo[j] <= temp_hi[i] && temp_lo[j] >= temp_lo[i]))
{
merge1[merge_count] = i;
merge2[merge_count] = j;
temp_merge[i] = true;
temp_merge[j] = true;
merge_count++;
}
}
}

// ___ and merge them ___
for(i=0; i<merge_count; i++)
{
int target = merge1[i];
int source = merge2[i];

temp_hi[target] = MathMax(temp_hi[target], temp_hi[source]);
temp_lo[target] = MathMin(temp_lo[target], temp_lo[source]);
temp_hits[target] += temp_hits[source];
temp_start[target] = MathMax(temp_start[target], temp_start[source]);
temp_strength[target]=MathMax(temp_strength[target],temp_strength[source]);
if(temp_hits[target]>3)
temp_strength[target]=ZONE_PROVEN;

if(temp_hits[target]==0 && temp_turn[target]==false)
{
temp_hits[target]=1;
if(temp_strength[target]<ZONE_VERIFIED)
temp_strength[target]=ZONE_VERIFIED;
}

if(temp_turn[target] == false || temp_turn[source] == false)
temp_turn[target] = false;
if(temp_turn[target] == true)
temp_hits[target] = 0;

temp_hits[source]=-1;
}
}
}

// copy the remaining list into our official zones arrays
zone_count=0;
for(i=0; i<temp_count; i++)
{
if(temp_hits[i]>=0 && zone_count<1000)
{
zone_hi[zone_count] = temp_hi[i];
zone_lo[zone_count] = temp_lo[i];
zone_hits[zone_count] = temp_hits[i];
zone_turn[zone_count] = temp_turn[i];
zone_start[zone_count] = temp_start[i];
zone_strength[zone_count] = temp_strength[i];

if(zone_hi[zone_count]<Close[4])
zone_type[zone_count]=ZONE_SUPPORT;
else if(zone_lo[zone_count]>Close[4])
zone_type[zone_count]=ZONE_RESIST;
else
{
for(j=5; j<1000; j++)
{
if(Close[j]<zone_lo[zone_count])
{
zone_type[zone_count]=ZONE_RESIST;
break;
}
else if(Close[j]>zone_hi[zone_count])
{
zone_type[zone_count]=ZONE_SUPPORT;
break;
}
}

if(j==1000)
zone_type[zone_count]=ZONE_SUPPORT;
}

zone_count++;
}
}
}
//+——————————————————————+
//| |
//+——————————————————————+
void DrawZones()
{
double lower_nerest_zone_P1=0;
double lower_nerest_zone_P2=0;
double higher_nerest_zone_P1=EMPTY_VALUE;
double higher_nerest_zone_P2=EMPTY_VALUE;

if(SetGlobals==true)
{
GlobalVariableSet(“SSSR_Count_”+Symbol()+Period(),zone_count);
GlobalVariableSet(“SSSR_Updated_”+Symbol()+Period(),TimeCurrent());
}

for(int i=0; i<zone_count; i++)
{
if(zone_strength[i]==ZONE_WEAK && zone_show_weak==false)
continue;

if(zone_strength[i]==ZONE_UNTESTED && zone_show_untested==false)
continue;

if(zone_strength[i]==ZONE_TURNCOAT && zone_show_turncoat==false)
continue;

//name sup
if(zone_type[i]==ZONE_SUPPORT)
string s=”SSSR#S”+i+” Strength=”;
else
//name res
s=”SSSR#R”+i+” Strength=”;

if(zone_strength[i]==ZONE_PROVEN)
s=s+”Proven, Test Count=”+zone_hits[i];
else if(zone_strength[i]==ZONE_VERIFIED)
s=s+”Verified, Test Count=”+zone_hits[i];
else if(zone_strength[i]==ZONE_UNTESTED)
s=s+”Untested”;
else if(zone_strength[i]==ZONE_TURNCOAT)
s=s+”Turncoat”;
else
s=s+”Weak”;

ObjectCreate(s,OBJ_RECTANGLE,0,0,0,0,0);
ObjectSet(s,OBJPROP_TIME1,Time[zone_start[i]]);
ObjectSet(s,OBJPROP_TIME2,Time[0]);
ObjectSet(s,OBJPROP_PRICE1,zone_hi[i]);
ObjectSet(s,OBJPROP_PRICE2,zone_lo[i]);
ObjectSet(s,OBJPROP_BACK,zone_solid);
ObjectSet(s,OBJPROP_WIDTH,zone_linewidth);
ObjectSet(s,OBJPROP_STYLE,zone_style);

if(zone_type[i]==ZONE_SUPPORT)
{
// support zone
if(zone_strength[i]==ZONE_TURNCOAT)
ObjectSet(s,OBJPROP_COLOR,color_support_turncoat);
else if(zone_strength[i]==ZONE_PROVEN)
ObjectSet(s,OBJPROP_COLOR,color_support_proven);
else if(zone_strength[i]==ZONE_VERIFIED)
ObjectSet(s,OBJPROP_COLOR,color_support_verified);
else if(zone_strength[i]==ZONE_UNTESTED)
ObjectSet(s,OBJPROP_COLOR,color_support_untested);
else
ObjectSet(s,OBJPROP_COLOR,color_support_weak);
}
else
{
// resistance zone
if(zone_strength[i]==ZONE_TURNCOAT)
ObjectSet(s,OBJPROP_COLOR,color_resist_turncoat);
else if(zone_strength[i]==ZONE_PROVEN)
ObjectSet(s,OBJPROP_COLOR,color_resist_proven);
else if(zone_strength[i]==ZONE_VERIFIED)
ObjectSet(s,OBJPROP_COLOR,color_resist_verified);
else if(zone_strength[i]==ZONE_UNTESTED)
ObjectSet(s,OBJPROP_COLOR,color_resist_untested);
else
ObjectSet(s,OBJPROP_COLOR,color_resist_weak);
}

if(SetGlobals==true)
{
GlobalVariableSet(“SSSR_HI_”+Symbol()+Period()+i,zone_hi[i]);
GlobalVariableSet(“SSSR_LO_”+Symbol()+Period()+i,zone_lo[i]);
GlobalVariableSet(“SSSR_HITS_”+Symbol()+Period()+i,zone_hits[i]);
GlobalVariableSet(“SSSR_STRENGTH_”+Symbol()+Period()+i,zone_strength[i]);
GlobalVariableSet(“SSSR_AGE_”+Symbol()+Period()+i,zone_start[i]);
}

//nearest zones
if(zone_lo[i]>lower_nerest_zone_P2 && Bid>zone_lo[i]) {lower_nerest_zone_P1=zone_hi[i];lower_nerest_zone_P2=zone_lo[i];}
if(zone_hi[i]<higher_nerest_zone_P1 && Bid<zone_hi[i]) {higher_nerest_zone_P1=zone_hi[i];higher_nerest_zone_P2=zone_lo[i];}
}

ner_hi_zone_P1[0]=higher_nerest_zone_P1;
ner_hi_zone_P2[0]=higher_nerest_zone_P2;
ner_lo_zone_P1[0]=lower_nerest_zone_P1;
ner_lo_zone_P2[0]=lower_nerest_zone_P2;
}
//+——————————————————————+
//| |
//+——————————————————————+
bool Fractal(int M,int P,int shift)
{
if(Period()>P)
P=Period();

P=P/Period()*2+MathCeil(P/Period()/2);

if(shift<P)
return(false);

if(shift>Bars-P)
return(false);

for(int i=1; i<=P; i++)
{
if(M==UP_POINT)
{
if(High[shift+i]>High[shift])
return(false);
if(High[shift-i]>=High[shift])
return(false);
}
if(M==DN_POINT)
{
if(Low[shift+i]<Low[shift])
return(false);
if(Low[shift-i]<=Low[shift])
return(false);
}
}
return(true);
}
//+——————————————————————+
//| |
//+——————————————————————+
void FastFractals()
{
int shift;
int limit=MathMin(Bars-1,BackLimit);
int P=Period()*fractal_fast_factor;

FastUpPts[0] = 0.0; FastUpPts[1] = 0.0;
FastDnPts[0] = 0.0; FastDnPts[1] = 0.0;

for(shift=limit; shift>1; shift–)
{
if(Fractal(UP_POINT,P,shift)==true)
FastUpPts[shift]=High[shift];
else
FastUpPts[shift]=0.0;

if(Fractal(DN_POINT,P,shift)==true)
FastDnPts[shift]=Low[shift];
else
FastDnPts[shift]=0.0;
}
}
//+——————————————————————+
//| |
//+——————————————————————+
void SlowFractals()
{
int shift;
int limit=MathMin(Bars-1,BackLimit);
int P=Period()*fractal_slow_factor;

SlowUpPts[0] = 0.0; SlowUpPts[1] = 0.0;
SlowDnPts[0] = 0.0; SlowDnPts[1] = 0.0;

for(shift=limit; shift>1; shift–)
{
if(Fractal(UP_POINT,P,shift)==true)
SlowUpPts[shift]=High[shift];
else
SlowUpPts[shift]=0.0;

if(Fractal(DN_POINT,P,shift)==true)
SlowDnPts[shift]=Low[shift];
else
SlowDnPts[shift]=0.0;
}
}
//+——————————————————————+
//| |
//+——————————————————————+
bool NewBar()
{
static datetime LastTime=0;
if(iTime(Symbol(),Period(),0)+time_offset!=LastTime)
{
LastTime=iTime(Symbol(),Period(),0)+time_offset;
return (true);
}
else
return (false);
}
//+——————————————————————+
//| |
//+——————————————————————+
void DeleteZones()
{
int len=5;
int i;

while(i<ObjectsTotal())
{
string objName=ObjectName(i);
if(StringSubstr(objName,0,len)!=”SSSR#”)
{
i++;
continue;
}
ObjectDelete(objName);
}
}
//+——————————————————————+
//| |
//+——————————————————————+
string TimeFrameToString(int tf) //code by TRO
{
string tfs;

switch(tf)
{
case PERIOD_M1:
tfs=”M1″;
break;
case PERIOD_M5:
tfs=”M5″;
break;
case PERIOD_M15:
tfs=”M15″;
break;
case PERIOD_M30:
tfs=”M30″;
break;
case PERIOD_H1:
tfs=”H1″;
break;
case PERIOD_H4:
tfs=”H4″;
break;
case PERIOD_D1:
tfs=”D1″;
break;
case PERIOD_W1:
tfs=”W1″;
break;
case PERIOD_MN1:
tfs=”MN”;
}

return(tfs);
}
//+——————————————————————+
//| |
//+——————————————————————+
string StringRepeat(string str,int n=1)
{
string outstr=””;
for(int i=0; i<n; i++) outstr=outstr+str;
return(outstr);
}
//+——————————————————————+
//| |
//+——————————————————————+
string StringRightPad(string str,int n=1,string str2=” “)
{
return(str + StringRepeat(str2,n-StringLen(str)));
}
//+——————————————————————+

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