Chin_Breakout_Alert_V.1.2s.mq4

Chin_Breakout_Alert_V.1.2s.mq4最新版

更新日期:2022-03-02分类标签: 语言:中文平台:没限制

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//+——————————————————————+
//| Chin Breakout Alert.mq4 |
//| Copyright ?2007, MetaQuotes Software Corp. |

//| Instructions for use
// | are in this video:http://www.youtube.com/watch?v=5Ds1BZl78xQ
//+——————————————————————+
#property copyright “Chin Pip. Video instruction is@ youtube video below:”
#property link ” http://www.youtube.com/watch?v=svbAXmkCTKE”
#property link “and http://www.youtube.com/watch?v=5Ds1BZl78xQ”

#include <stdlib.mqh>

#property indicator_chart_window
#property indicator_buffers 1
#property indicator_color1 Black
//—- input parameters

extern bool Alert_on? =True;
extern bool Pop_Up_Box=False;
extern double Time_Out=7;
extern bool Full_Voice_Support? = true;
extern string INSTURCTIONS____= “The Above requires 20 additional Sound files.”;

 

//—- buffers
double ExtMapBuffer1[];

 

double top =-1;
double bottom=-1;
double hi= -1; //this is used for the visible bar High
double lo= -1; //visible bar Low
double hi5=-1; // (5 bar hi)this is to make sure that we didn’t scale ourselves out of the visible area of WindowS
double lo5=-1; // (5 bar low)
double himax=-1; //max price on the scale.
double lomin=-1; //min price on the scale

int windowbars=-1; //how many bars

double i=-1; //this is a counter
double ii=-1; //another counter
double asdf=-28347.23898,asdfff=-289349.832892;//couple of other counters
double iasdf=0; //just a counter. Probably not the most efficient way to use variables.
double sleep = 716.0989767; // this is an artificial sleep
double timecur = -1; //this is the time current for the pauses between movements
double timelock = -1;
double timelock2= -1;//this is a smaller lock out just for displaying the breech message
//double timelock3= -1;//this yet another time lock to make sure sounds are not piled up on each other. I probably could have been more efficient and just used one variable instead of 3.

string top$=” “; //this is a string to convert the double top into a string
string bottom$=”.”; //this is to convert double bottom into a string
string sym$ = “nothing”; //this is for the symbol();
int sym = -1; // this is going for case switch.

double blue_ydistance= -1; //finds the ydistnace
double red_ydistance = -1;

string TopComment = “none”;
string BottomComment = “none”;

//+——————————————————————+
//| Custom indicator initialization function |
//+——————————————————————+
int init()
{

if (Full_Voice_Support? == true && Pop_Up_Box == true) Alert(“Turn off Pop_Up_Box if you Want Full Voice Support.”);

sym$=Symbol(); //this gets the symbols and converts it to a numerical value.
if (sym$== “AUDCAD” ) sym = 1 ;
if (sym$== “AUDJPY” ) sym = 2 ;
if (sym$== “AUDUSD” ) sym = 3 ;
if (sym$== “CADJPY” ) sym = 4 ;
if (sym$== “CHFJPY” ) sym = 5 ;
if (sym$== “EURAUD” ) sym = 6 ;
if (sym$== “EURCAD” ) sym = 7 ;
if (sym$== “EURCHF” ) sym = 8 ;
if (sym$== “EURGBP” ) sym = 9 ;
if (sym$== “EURJPY” ) sym = 10 ;
if (sym$== “EURUSD” ) sym = 11 ;
if (sym$== “GBPCHF” ) sym = 12 ;
if (sym$== “GBPJPY” ) sym = 13 ;
if (sym$== “GBPUSD” ) sym = 14 ;
if (sym$== “NZDJPY” ) sym = 15 ;
if (sym$== “NZDUSD” ) sym = 16 ;
if (sym$== “USDCAD” ) sym = 17 ;
if (sym$== “USDCHF” ) sym = 18 ;
if (sym$== “USDJPY” ) sym = 19 ;

//—- indicators
//Before we Start, Let’s delete all the objects:

ObjectDelete(“top”);
ObjectDelete(“bottom”);

ObjectDelete(“Top Instruction”);
ObjectDelete(“Bottom Instruction”);

ObjectDelete(“Vis1”);
ObjectDelete(“Vis2”);
ObjectDelete(“Vis3”);
ObjectDelete(“Vis4”);

//————

SetIndexStyle(0,DRAW_LINE);
SetIndexBuffer(0,ExtMapBuffer1);
//Comment(“blah blah”);

/*
//>>>>>>>>>>>>>>>>>>>>>>>>>>>
//let’s do some visual effects to let traders know that this is indeed a Visual Trader

himax=WindowPriceMax(0); //get the hi and low window price
lomin=WindowPriceMin(0);

int x1 = MathRound(WindowBarsPerChart()*0.66);
int x2 = MathRound(WindowBarsPerChart()*0.39);
int x3 = MathRound(WindowBarsPerChart()*0.71);
int x4 = MathRound(WindowBarsPerChart()*0.31);

double xx1 = lomin+(himax-lomin)/7; //the low plus a tenth of the range of the high to the low
double xx2 = himax-(himax-lomin)/7;
double xx3 = himax-(himax-lomin)/7;
double xx4 = himax-(himax-lomin)/7;

xx1=WindowPriceMax(0);
xx2=WindowPriceMin(0);

Comment(“winmax”,WindowPriceMax(0), ” xx1 “, xx1, ” xx2 “, xx2, ” xx3 “, xx3, ” xx4 “, xx4);

ObjectCreate(“Vis1”,OBJ_TEXT,0,Time[x1],xx1);//lomin+(himax+lomin)/10);
ObjectCreate(“Vis2”,OBJ_TEXT,0,Time[x2],xx2);//himax-(himax+lomin)/10);
ObjectCreate(“Vis3”,OBJ_TEXT,0,Time[x3],xx3);//himax-(himax+lomin)/7);
ObjectCreate(“Vis4”,OBJ_TEXT,0,Time[x4],xx4);

ObjectSetText(“Vis1″,”____________________________________________________________”,10,”Arial”,Blue); //start at the middle and move towards the final location
ObjectSetText(“Vis2″,”____________________________________________________________”,10,”Arial”,Red);
ObjectSetText(“Vis3″,”Visual”,30,”Arial”,ForestGreen);
ObjectSetText(“Vis4″,”Trader”,40,”Arial”,ForestGreen);

 

//final destination of:
//vis1: middle and Hi (spins twice as fast)
//vis2: middle and low
//vis3: Left middle and Low(spins twice as fast)
//vis4: Right Middle and Low

//we will do a measured move from the origination to the destination

i=0;
for (i=0; i < 723.9000; i+=4.00000) //we want to spin this thing until it reaches the X coordinates and y coordinates we want.
//i / 2 = 360

{
timecur = TimeLocal();

ii=0;
while (TimeLocal()<timecur+sleep-i/2 && ii<70000.00001-i*1.655) ii+=1.01010101; //we have a small pause between each movement
//the pause gets smaller and smaller (ie substracted by increments of i

Sleep(500);
//at first we substract 0.17 / 720. But eventually, we substract the whole 0.17.
x1 = MathRound(0.660000*WindowBarsPerChart()-0.17000*WindowBarsPerChart()/720.00001*i);
xx1= lomin+(himax-lomin)/7+(himax-lomin)*0.6/720.000001*i;

 

//ObjectDelete(“Vis1”);
//ObjectCreate(“Vis1”,OBJ_TEXT,0,Time[x1],xx1);//lomin+(himax+lomin)/10);

ObjectMove(“Vis1”,0,Time[x1],xx1);
ObjectSet(“Vis1”,OBJPROP_ANGLE, 720-i);

//ObjectSetText(“Vis1″,”____________________________________________________________”,10,”Arial”,Blue); //start at the middle and move towards the final location
//ObjectSet(“Vis1”,OBJPROP_TIME1, Time[x1]);
//ObjectSet(“Vis1”,OBJPROP_PRICE1, xx1);
//This math has us starting at 0.66. We substract 0.17 in 720 increments to eventually substract the whole 0.17, which ends us up in 0.5

x2 = MathRound(0.37*WindowBarsPerChart()+0.14*WindowBarsPerChart()/720.000001*i);
xx2 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720.000001*i;

//ObjectDelete(“Vis2”);
//ObjectCreate(“Vis2”,OBJ_TEXT,0,Time[x2],xx2);//himax-(himax+lomin)/10);

ObjectSet(“Vis2”,OBJPROP_ANGLE, i/2);
ObjectMove(“Vis2”,0,Time[x2],xx2);

//ObjectSetText(“Vis2″,”____________________________________________________________”,10,”Arial”,Red);
//ObjectSet(“Vis2”,OBJPROP_TIME1, Time[x2]);
//ObjectSet(“Vis2”,OBJPROP_PRICE1, xx2);
//we add .14 in 720 increments. Eventually, as i approach 720, we add the whole 0.14 to make .51

x3 = MathRound(0.71*WindowBarsPerChart()-0.4*WindowBarsPerChart()/720.000001*i); //eventually the secone term grows bigger until it becomes 0.4; so 0.71-.4 = 0.31 where we want it to end up
xx3 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720.0000001*i;
int xxx3 = MathRound(39.00000-27.0000001/720.0000001*i);

//ObjectDelete(“Vis3”);
//ObjectCreate(“Vis3”,OBJ_TEXT,0,Time[x3],xx3);//himax-(himax+lomin)/7);

ObjectMove(“Vis3”,0,Time[x3],xx3);
ObjectSet(“Vis3”,OBJPROP_ANGLE, i);
ObjectSetText(“Vis3″,”Visual”,xxx3,”Arial”,Purple);

// ObjectSet(“Vis3”,OBJPROP_TIME1, Time[x3]);
// ObjectSet(“Vis3”,OBJPROP_PRICE1, xx3);

x4 = MathRound(0.31*WindowBarsPerChart()+0.4*WindowBarsPerChart()/720*i);
xx4 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720*i;
int xxx4 = MathRound(44.000001-30.0000001/720.0000001*i);

//ObjectDelete(“Vis4”);
//ObjectCreate(“Vis4”,OBJ_TEXT,0,Time[x4],xx4);

ObjectMove(“Vis4”,0,Time[x4],xx4);
ObjectSet(“Vis4”,OBJPROP_ANGLE, (720.0000000-i)/2);
ObjectSetText(“Vis4″,”Trader”,xxx4,”Arial”,Green);

ObjectsRedraw();
//ObjectSet(“Vis4”,OBJPROP_TIME1, Time[x4]);
//ObjectSet(“Vis4”,OBJPROP_PRICE1, xx4);

xx3=3000.00234/720.2342;
Comment(“winmax”,WindowPriceMax(0),” i “, i, ” xx1 “, xx1, ” xx2 “, xx2, ” xx3 “, xx3, ” xx4 “, xx4, ” xxx3 “, xxx3, ” xxx4 “,xxx4
,”mathround “, (45-(30.00000/720.000000*i),” 30/ “, (307.0000/777.00000))

);

}

*/

//Now let’s set the Horizontal Lines.
if (WindowFirstVisibleBar()>WindowBarsPerChart()) windowbars = WindowBarsPerChart(); //these are numbered with last bar being number 1. If first visible bar is more than the # of bars per window, then the chart has been scrolled left.
else windowbars = WindowFirstVisibleBar(); //if chart has not bee scrolled left, we can use the first visible bar

if (windowbars >WindowBarsPerChart()*0.95 || windowbars <WindowBarsPerChart()*0.47) windowbars=WindowBarsPerChart()*0.75;
//if windowbars is too big or too small, we will make it 75% of the window.

himax=WindowPriceMax(0); //get the hi and low window price
lomin=WindowPriceMin(0);

hi=High[iHighest(NULL,0,MODE_HIGH,windowbars*0.6,0)];
lo=Low[iLowest(NULL,0,MODE_LOW,windowbars*0.6,0)];

hi5=High[iHighest(NULL,0,MODE_HIGH,15,0)];
lo5=Low[iLowest(NULL,0,MODE_LOW,15,0)];

himax=WindowPriceMax(0);
lomin=WindowPriceMin(0);

if (hi>himax) hi -= (hi+lo)/12;
if (lo<lomin) lo += (hi+lo)/12;

if (hi<hi5) hi=hi5; //if we moved the y parameter too close to the current price, then do it at the current price.
if (lo>lo5) lo=lo5; //if the scale is out of range, we just take the hi or low of the last 5 bars.

//length of the window # of bars short by 1/7
ObjectCreate(“top”,2,0,Time[windowbars]+windowbars*0.321*Period()*60,hi,Time[0],hi);
ObjectSet(“top”,OBJPROP_COLOR,Blue);

ObjectCreate(“bottom”,2,0,Time[windowbars]+windowbars*0.312*Period()*60,lo,Time[0],lo);
ObjectSet(“bottom”,OBJPROP_COLOR,Red);

//—-

return (0);
}
//+——————————————————————+
//| Custom indicator deinitialization function |
//+——————————————————————+
int deinit()
{
//—-

ObjectDelete(“top”);
ObjectDelete(“bottom”);

ObjectDelete(“Top Instruction”);
ObjectDelete(“Bottom Instruction”);

ObjectDelete(“Top Instruction2”);
ObjectDelete(“Bottom Instruction2”);

//—-
return(0);
}
//+——————————————————————+
//| Custom indicator iteration function |
//+——————————————————————+
int start()
{
int counted_bars=IndicatorCounted();
//—-

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>…

/*
for (int akak =1 ; akak< 10; akak++)
{
for(int kkkk=1; kkkk<500000; ) kkkk++;

Comment(akak);
PlaySound(“Alert2.wav”);
kkkk=0;
}
*/

 

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

if (Alert_on? == False)
{
ObjectDelete(“Top Instruction”);
ObjectCreate(“Top Instruction”,OBJ_LABEL,0,TimeLocal(),0);
ObjectSetText(“Top Instruction”,”Alert HAS been Turned OFF.”,10,”Arial”,DodgerBlue);
ObjectSet(“Top Instruction”,OBJPROP_YDISTANCE, 44);
ObjectSet(“Top Instruction”,OBJPROP_XDISTANCE, 10);

ObjectSet(“top”,OBJPROP_STYLE,STYLE_DASHDOT);
ObjectSet(“top”,OBJPROP_COLOR,Yellow);

ObjectSet(“bottom”,OBJPROP_STYLE,STYLE_DASHDOT);
ObjectSet(“bottom”,OBJPROP_COLOR,Yellow);

return(0);

}

ObjectCreate(“Top Instruction”,OBJ_TEXT,0,Time[WindowBarsPerChart()/2],hi);
ObjectSetText(“Top Instruction”,”DBL click BLUE line to Move or Delete.”,10,”Arial”,DodgerBlue);
// ObjectMove(“Top Instruction”,0,Time[55],hi+15*Point);
// ObjectSet(“Top Instruction”,OBJPROP_XDISTANCE,30);
ObjectSet(“Top Instruction”,OBJPROP_ANGLE, i);

if (i>3.9 || ii<-3.7) {i=-3.2; ii=3.4;}
i +=0.1657;
ii-=0.6;

ObjectCreate(“Bottom Instruction”,OBJ_TEXT,0,Time[WindowBarsPerChart()/2],lo);
ObjectSetText(“Bottom Instruction”,”DBL click RED line to Move or Delete.”,10,”Arial”,DeepPink);
// ObjectMove(“Bottom Instruction”,0,Time[37],lo+12*Point);
// ObjectSet(“Bottom Instruction”,OBJPROP_XDISTANCE,30);
ObjectSet(“Bottom Instruction”,OBJPROP_ANGLE, ii);

ObjectSet(“top”,OBJPROP_COLOR,Blue);
ObjectSet(“bottom”,OBJPROP_COLOR,Red);

//this gets the price of the blue and red lines
top = ObjectGetValueByShift(“top”,0);
bottom = ObjectGetValueByShift (“bottom”,0);

if(top != hi)
{
hi +=0.002932498*Point;

top$ = NormalizeDouble(top,Digits);

//–Let’s find the decimal point to the top$ string. (we do this so we can truncate the string to shave off the extra zeros after the decimal point
i=0; //for any while loop or for loop, you want to give it two ways to break the loop (for safety).
while (StringGetChar(top$,i)!=46 && i<10) i+=1.01010101; //trying to find the decimal point in the top$ string
top$ = StringSubstr(top$,0,i+Digits+1); //start extract the string from the first charater up to all the places behind the decimal

if (TimeLocal()>timelock2) //do this only if we are not in time lock
{TopComment= “R: “+top$;
}
if (ObjectFind(“top”) !=0 ) //This is if the /blue horizontal line has been deleted.

{
top=9999999;
TopComment=”Top Alert=off (Blue line DELETED).”; //objfind returns the window in which the object resides.
}

ObjectDelete(“Top Instruction”);
ObjectCreate(“Top Instruction”,OBJ_LABEL,0,TimeLocal(),0);
ObjectSetText(“Top Instruction”,TopComment,10,”Arial”,SteelBlue);
ObjectSet(“Top Instruction”,OBJPROP_YDISTANCE, 44);
ObjectSet(“Top Instruction”,OBJPROP_XDISTANCE, 10);

}

if(bottom != lo)
{
lo +=0.001228398*Point;

bottom$ = NormalizeDouble(bottom,Digits);

//— The following is for trying to find the decimal point of the bottom$ string
i=0;
while (StringGetChar(bottom$,i)!=46 && i <10) i+=1.01010101; //trying to find the decimal point in the top$ string
bottom$ = StringSubstr(bottom$,0,i+Digits+1); //start extract the string from the first charater (0) all the way to the last place behind the decimal

//—

if(TimeLocal()>timelock2)//DO THIS only if we are not in lock out.
{BottomComment=”S: “+bottom$;
}
if (ObjectFind(“bottom”) !=0 ) //this is if the Red line has been deleted.
{
bottom=-9999999;
BottomComment=”Bottom Alert=off (Red line DELETED).”;//objectfind returns the window that object resides.
}

ObjectDelete(“Bottom Instruction”);
ObjectCreate(“Bottom Instruction”,OBJ_LABEL,0,TimeLocal(),0);
ObjectSetText(“Bottom Instruction”,BottomComment,10,”Arial”,Red);
ObjectSet(“Bottom Instruction”,OBJPROP_YDISTANCE,61);
ObjectSet(“Bottom Instruction”,OBJPROP_XDISTANCE,10);

}
//Comment(“\ntop: “, top, ” b “, bottom, ” y “, blue_ydistance, ” “, red_ydistance);

if (Close[0] >=NormalizeDouble(top,Digits) && TimeLocal() > timelock && Alert_on? ==true)

{

timelock2=TimeLocal()+4.5; //this is a smaller lock out just for displaying the breech message
timelock= TimeLocal(); //done just for a slight pause

if (Pop_Up_Box == False && Full_Voice_Support? ==False) //if both of these choices are false, we default to just playing the sounds.
{
PlaySound(“Alert.wav”);
}
else
{
timelock = TimeLocal();

if (Pop_Up_Box == true)
{
Alert(“Upper Breech “,Symbol(),” “,top$); //we will shoot an alert, but then go for a few seconds delay if full voice is on
}

if (Full_Voice_Support? == true)
{
SoundFilesResistance();
}

}

TopComment = top$+ ” Breech!”;
ObjectSetText(“Top Instruction”,TopComment,12,”Arial”,DodgerBlue);
timelock = TimeLocal()+Time_Out; //how many seconds do we lock out the Alert
}

if (Close[0] <=NormalizeDouble(bottom,Digits) && TimeLocal() > timelock && Alert_on? ==true)

{

timelock2 = TimeLocal()+4.5;//this is a smaller lock out just for displaying the breech message
timelock = TimeLocal(); //just for a slight, unofficial pause

if (Pop_Up_Box == False && Full_Voice_Support? == False) //if both choices are false, we default to just playing the sound alone without pop box and no full voice support
{
PlaySound(“Alert.wav”);
}
else
{
timelock = TimeLocal();

if (Pop_Up_Box == true)
{
Alert(“Lower Breech “,Symbol(),” “,bottom$);//we will shoot an alert, but then go for a few seconds delay if full voice is on
}

if (Full_Voice_Support? == true)
{
SoundFilesSupport();

}

}

BottomComment =bottom$ + ” Breech!”;
ObjectSetText(“Bottom Instruction”,BottomComment,12,”Arial”,Red);
timelock = TimeLocal()+Time_Out; //how many seconds do we lock out the Alert
}

//for(asdfff=0;asdfff<99.293;asdfff +=1.020201021) asdfff+=0;
//while(asdf<99.299302 && asdfff <1000) asdf +=1.101001011;

// Comment(“TimeLocal() “,TimeToStr(TimeLocal(),TIME_SECONDS),” Lockout, “,TimeToStr(timelock2,TIME_SECONDS) );
//Comment(“asdf “, asdf,” asdfff “, asdfff,” iasdf “,iasdf, ” i “, i, ” ii “,ii);

//—-
return(0);
}
//+——————————————————————+

int SoundFilesResistance()
{
switch(sym)

{
case 1:
PlaySound(“rAUDCAD.wav”);
break;

case 2:
PlaySound(“rAUDJPY.wav”);
break;

case 3:
PlaySound(“rAUDUSD.wav”);
break;

case 4:
PlaySound(“rCADJPY.wav”);
break;

case 5:
PlaySound(“rCHFJPY.wav”);
break;

case 6:
PlaySound(“rEURAUD.wav”);
break;

case 7:
PlaySound(“rEURCAD.wav”);
break;

case 8:
PlaySound(“rEURCHF.wav”);
break;

case 9:
PlaySound(“rEURGBP.wav”);
break;

case 10:
PlaySound(“rEURJPY.wav”);
break;

case 11:
PlaySound(“rEURUSD.wav”);
break;

case 12:
PlaySound(“rGBPCHF.wav”);
break;

case 13:
PlaySound(“rGBPJPY.wav”);
break;

case 14:
PlaySound(“rGBPUSD.wav”);
break;

case 15:
PlaySound(“rNZDJPY.wav”);
break;

case 16:
PlaySound(“rNZDUSD.wav”);
break;

case 17:
PlaySound(“rUSDCAD.wav”);
break;

case 18:
PlaySound(“rUSDCHF.wav”);
break;

case 19:
PlaySound(“rUSDJPY.wav”);
break;

default:
if (Pop_Up_Box==false) Alert(“Res. Break. “,Symbol(), ” (Voice Support not Avail.)”);
break;

}

return(0);
}

//>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//now for when support is broken:

int SoundFilesSupport()
{
switch(sym)

{
case 1:
PlaySound(“sAUDCAD.wav”);
break;

case 2:
PlaySound(“sAUDJPY.wav”);
break;

case 3:
PlaySound(“sAUDUSD.wav”);
break;

case 4:
PlaySound(“sCADJPY.wav”);
break;

case 5:
PlaySound(“sCHFJPY.wav”);
break;

case 6:
PlaySound(“sEURAUD.wav”);
break;

case 7:
PlaySound(“sEURCAD.wav”);
break;

case 8:
PlaySound(“sEURCHF.wav”);
break;

case 9:
PlaySound(“sEURGBP.wav”);
break;

case 10:
PlaySound(“sEURJPY.wav”);
break;

case 11:
PlaySound(“sEURUSD.wav”);
break;

case 12:
PlaySound(“sGBPCHF.wav”);
break;

case 13:
PlaySound(“sGBPJPY.wav”);
break;

case 14:
PlaySound(“sGBPUSD.wav”);
break;

case 15:
PlaySound(“sNZDJPY.wav”);
break;

case 16:
PlaySound(“sNZDUSD.wav”);
break;

case 17:
PlaySound(“sUSDCAD.wav”);
break;

case 18:
PlaySound(“sUSDCHF.wav”);
break;

case 19:
PlaySound(“sUSDJPY.wav”);
break;

default:
if (Pop_Up_Box==false) Alert(“Supp. Breech (Voice Support Not Avail.) “, Symbol());
break;

}

return(0);
}

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